Virtual Villagers

Shamus Young over at Twenty Sided (you know, the guy with the DM of the Rings comic I told you about last week?) mentioned a small game called "Virtual Villagers" today. Essentially it's an island sim. You start off with a handful of villagers on a tropical desert island, and you have to coddle them and train them to build up their island village. The catch? The game runs in pseudo real-time, so if you leave it alone for a day or two and come back you'll find things have changed since the last time you played.
It's a cute, fun little game, and they have a demo available on the website. It's made by an independent developer, and I felt like supporting them so I purchased a copy of their game. You should check it out too.


Catchy, isn't it?
I'm pretty tempted to purchase it, too. I found it last night (thanks to you, I check 20-sided often now), and I don't know exactly what it is about the game, but I went through the demo time in one sitting. I think it's just complex enough to be interesting, but not so complex that you get tired of ridiculous micromanaging. In fact, I think I'll go plunk down my money on it right now.
Awesome!
Awesome! I'm glad you liked it! I figured out that the time passage is based on your computer's clock. So if you set your clock ahead, time passes in game. And if you set your clock back... well, let's just say Daylight Savings Time is probably going to look like The Day After Tomorrow.